Project Geyser: Hammerfall
Project Geyser: Hammerfall is a 2.5D sidescroller, platformer game where the goal is for the player to destroy the boss at the centre of the stage, the Tyrus, by making use of the character’s abilities to deal damage and reach parts of the map that have valuable power-ups to help them with the fight. But beware as multiple hazards and hostile enemies are placed around the map to destroy the player and prevent them from completing the game.
The game is built using Unreal Engine 4 entirely via blueprints with assets made with Autodesk Maya and textured using Adobe Substance 3D Painter. All assets were made by Alvan-Ho Cortez aside for the player character and similar enemies made in collaboration with Jae Sin Lee which was originally designed earlier this year for a prototype project and was modified to be more fitting for this current project.


